UX/UI · Product Design · Front-End
I design and build human-centered digital experiences — from early wireframes to shipped interfaces. Based in Salem, UT. Currently doing freelance design, 3D print production, and creative work.
About Me
I graduated from Utah State University with a Bachelor's in Human Experience Design and Interaction and a Minor in Multimedia Development. My work lives at the intersection of user research, visual design, and front-end implementation — I care about both why something works and how it's built.
Most recently at Helperly, I designed and built the company's Webflow website from the ground up — information architecture, visual identity, and custom HTML/CSS — while producing branded print collateral and contributing to the company rebrand.
Currently taking on independent design and development work — client projects, original 3D modeling, and continuing to build at the intersection of craft and code.
Capabilities
Selected Work
The existing USU dining application suffered from information gaps, a cluttered interface, and poor front-end performance. As team lead, I drove the full UX overhaul — rebuilding information architecture, streamlining navigation, and redesigning key screens in Figma.
Problem → User testing revealed students couldn't locate eatery hours or menus without 4–5 taps, and the cart flow had a high abandonment rate. Research → Competitive analysis of 3 campus dining apps plus user interviews surfaced the core pain points around navigation depth and checkout friction. Solution → Rebuilt the IA from scratch, reducing primary navigation to 2 taps, and redesigned the cart and checkout flow around a single-screen model.
Designed and built the company's Webflow website from scratch, then led the visual transition as the company rebranded from Helperly to The Grandkids — a Utah-based senior care platform. Handled IA, visual identity, custom HTML/CSS, and branded print collateral across both identities. (Site archived following company dissolution.)
Developed and managed a first-of-its-kind therapeutic VR program for psychiatric inpatients using the HTC Vive — establishing full system infrastructure, staff onboarding, and ongoing patient experience iteration alongside clinical staff.
Creative Work
Visual storytelling through Adobe Photoshop — from conceptual ad campaigns to photo retouching and brand assets. These projects demonstrate compositional thinking and command of visual hierarchy.
Physical Prototyping
I operate a personal 3D printer with over 330 hours of active print time — spanning architectural models, functional products, and custom client pieces. This hands-on experience with physical prototyping directly informs how I think about design constraints, tolerances, and materials in digital product work.
I'm currently expanding into the full pipeline: designing original models in Blender, modifying geometry for printability, exporting as STL files, and running production prints for clients through my independent print business.
The discipline of 3D printing — where a design error costs hours of print time — has sharpened my attention to detail, iteration, and systems thinking.
Let's Work Together
I'm currently open to full-time product design, UX, and creative technology roles — remote, hybrid, or on-site. If you're building something worth using, I'd love to talk.